Body Project Department AISCBMECHEMCIVLCLECSEDSTOE2IECEECONENVRFINAHUMAIELMISDISOMLIFSMAEMATHMGMTOCESOthersPHYSPPOLSOSC Type of innovation AR/VRArtificial IntelligenceCase-based LearningCommunity of PracticeEducation TechnologyeLearningExperiential LearningFlipped ClassroomGamification/Game-based LearningInquiry-based LearningStudents as Partners Project year 2020/212022/232021/222019/202018/192017/182016/172015/162014/15 Triennium 2012-20162016-20192019-20222022-2025 Apply Reset Project Name Department Project leader Type of innovation Project year Are AI Users Cutting-Edge Innovators or Incompetent Slackers? Image Concerns in the Use and Adoption of Generative AI MGMT Cathy PAN Flipped Classroom 2020/21 Interactive tool for designing a sustainable lifestyle CIVL , ENVR Eun Soon IM, Meike SAUERWEIN Education Technology 2020/21 Integrated Aerospace Education Platform to Support Multidisciplinary Air Transportation Vehicle Design MAE Rhea LIEM Education Technology 2020/21 Immersive and interactive 3D virtual site visits for civil engineering courses CIVL Thomas HU AR/VR 2020/21 Gamifying the Electives for E-Core course 3 and 4 CLE Suzan STAMPER, Tess HOGUE Gamification/Game-based Learning 2020/21 Laser Cutter VR Training System Development ISD , CSE Sai Kit YEUNG AR/VR 2020/21 Implementing Virtual Reality Application as a Job Interview Practice Tool for Business Students and Beyond CLE Kasina WONG AR/VR 2020/21 Practica in Economics: Learning Through Investigative Experiences ECON Prof Yang LU Experiential Learning 2020/21 Virtual Laboratory Module for Online Teaching via Virtual Reality Teaching Approach OCES Prof Frank LAM AR/VR 2020/21 Learning Progress Assessment and Performance Prediction with Artificial Intelligence in General Physics PHYS Prof Pak Wo LEUNG, Dr Man Fung CHEUNG Artificial Intelligence 2020/21