Body Project Department AISCBMECHEMCIVLCLECSEDSTOE2IECEECONENVRFINAHUMAIELMISDISOMLIFSMAEMATHMGMTOCESOthersPHYSPPOLSOSC Type of innovation AR/VRArtificial IntelligenceCase-based LearningCommunity of PracticeEducation TechnologyeLearningExperiential LearningFlipped ClassroomGamification/Game-based LearningInquiry-based LearningStudents as Partners Project year 2022/232021/222020/212019/202018/192017/182016/172015/162014/15 Triennium 2012-20162016-20192019-20222022-2025 Apply Project Name Department Project leader Type of innovation Project year Building students’ creativity systematically through an idea incubation course Others Ben Y B CHAN Students as Partners 2021/22 Interactive tool for designing a sustainable lifestyle CIVL , ENVR Eun Soon IM, Meike SAUERWEIN Education Technology 2020/21 Integrated Aerospace Education Platform to Support Multidisciplinary Air Transportation Vehicle Design MAE Rhea LIEM Education Technology 2020/21 Immersive and interactive 3D virtual site visits for civil engineering courses CIVL Thomas HU AR/VR 2020/21 Gamifying the Electives for E-Core course 3 and 4 CLE Suzan STAMPER, Tess HOGUE Gamification/Game-based Learning 2020/21 Laser Cutter VR Training System Development ISD , CSE Sai Kit YEUNG AR/VR 2020/21 Developing an Experiential and Blended New Common Core Course of “Smart Buildings for a Warming Planet” ENVR Prof Jimmy FUNG, Prof Zhe WANG Experiential Learning 2019/20 Implementing Virtual Reality Application as a Job Interview Practice Tool for Business Students and Beyond CLE Kasina WONG AR/VR 2020/21 Practica in Economics: Learning Through Investigative Experiences ECON Prof Yang LU Experiential Learning 2020/21 Construction of Engineering Cases for Characterization of Materials’ Chemical Composition, Microstructure, and Morphology MAE Hong TAO Case-based Learning 2019/20 Integrated Platform to Support Aircraft Design and Performance Analysis MAE Prof Rhea LIEM, Prof Stephane REDONNET Education Technology 2019/20 Online Reality Labs of Mechanical Engineering MAE Prof Qing CHEN AR/VR 2019/20 Development of an augmented-reality wind-tunnel application to enhance student understanding of aerodynamics MAE Prof Larry LI AR/VR 2019/20 Scalable Game-Based Experiential Learning Approach for Engineering Management Education IELM Prof Xuan QIU Gamification/Game-based Learning 2019/20 Creating an Intriguing and Visualisable Learning Experience (CIVL-X) for probability and statistics CIVL Prof Anthony LEUNG Gamification/Game-based Learning 2019/20 Pagination « First page ‹ Previous page 1 2 3 4 5 6 › Next page » Last page